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What is the difference between class, type, object, instance in OOP?

In many publications, these terms are used interchangeably and treated as synonyms, making the description hard to understand the concept of object-oriented programming in the context of programming in practice and design patterns.  For example "...It (end OOP) is like a programming language model organized around objects rather than "actions" and data rather than logic. An "object" in an OOP language refers to a specific type, or "instance", of a class. Additionally, here we can find the term "a programming language model". My point is that a language is a set of alphabet, syntax, and semantics rules, but not a model. In this text snippet, the type is equivalent to instance for me.

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