Hi,
My program takes a key input to switch between states:
Ex:
- private void Window_KeyDown(object sender, System.Windows.Input.KeyEventArgs e)
- {
- switch (e.Key)
- {
- case System.Windows.Input.Key.PageUp:
- MoveBackward();
- break;
- case System.Windows.Input.Key.Next:
-
- MoveForward();
- break;
- case System.Windows.Input.Key.Escape:
- Application.Current.Shutdown();
- break;
- default:
- break;
- }
- }
But, there are times when I'm playing a file in which I would like to temporarily suspend any input mouse/keyboard. Does anyone have any idea on how to accomplish that?
Thanks