So, I have a random number generator that slects a random location for a picturebox. I also want to have a timer so that everyone 1 minute those images get replaced with other images in random locations. So far I have the random number generator and the images get placed randomly. Great! , but whenever the minute passes those images stay there and instead of getting replaced new pictureboxes appear on top of them.
void RefreshTimer_Tick(object sender, EventArgs e)
{
r = 15;
Button1_Click(this, null);
MessageBox.Show("Refreshed");
}
if (r == 15)
{
do
{
theImage.Image = null;
r--;
}
while (r == 15);
}
(PS its 15 because there are 15 images)
Why doesn't this work?