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Creational Design Patterns
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Sukesh Marla
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Creational Patterns
We use the "new" keyword whenever we want to create a new object and creational patterns solve problems related to the creation of objects.
They are:
Singleton
- Ensures that only a single instance of a given object can exist at a context
Factory
- Factory Method Pattern defines an interface for creating an object, but let the subclasses decide which class to instantiate.
Abstract Factory
- It provides an Interface for creating families of related or dependent objects without specifying their concrete classes
Builder
- Separate the construction of a complex object from its representation so that the same construction process can create different representations.
Prototype
- Allow to create new instance from existing one.
Creational Design Patterns
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