Using design patterns is a common software architecture practice when new software is being designed and architected. Software architects use design patterns in software engineering, but not every software project needs a pattern. This article explains when to use design patterns and which design pattern should be used in what situation.
Design patterns should be used when facing a common software design problem. Design patterns provide proven solutions to these problems, which can help you write more efficient, maintainable, and flexible code.
Here are some specific situations where you might want to consider using a design pattern:
Here are some examples of specific design patterns that you might want to use in different situations:
It is important to note that design patterns should not be used blindly. You should only use a design pattern if it is the best solution to the specific problem that you are trying to solve.
Here are some tips for using design patterns effectively:
If you are new to design patterns, I recommend learning design patterns here: Design Patterns In C# .NET (2023) (c-sharpcorner.com)
Certainly! Design patterns are general reusable solutions to common problems that occur in software design. They are not blueprints or templates but rather guidelines on how to solve a problem flexibly and maintainable. I'll go through some of the most commonly used design patterns, explaining them in layman's terms and real-world examples to make them easier to understand.
Creational Patterns
Singleton
Factory Method
Abstract Factory
Structural Patterns
Adapter
Composite
Proxy
Behavioral Patterns
Observer
Strategy
State
Command
Understanding when to use a particular design pattern largely comes with experience and the specific needs of the project you are working on. Some projects may not require any design patterns, or you may find that a combination of patterns best solves your problem. The aim is to make the code more maintainable, flexible, and understandable.
Here is a tutorial on design patterns with code examples: Design Patterns In C# .NET (2023)