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Answer
How would you implement a system for cloth simulation or soft-body physics?
Naresh Beniwal
Aug 13
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0
Answer
Discuss techniques for optimizing asset loading times and memory usage in a game.
Naresh Beniwal
Aug 13
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0
Answer
Discuss strategies for optimizing performance across different hardware configurations.
Naresh Beniwal
Aug 13
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0
Answer
What are some common algorithms for pathfinding, and how do they work?
Naresh Beniwal
Aug 13
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0
Answer
How would you approach optimizing a game that is running slowly?
Naresh Beniwal
Aug 13
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0
Answer
Explain the concept of quaternions. How are they used in 3D rotations?
Naresh Beniwal
Aug 13
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0
Answer
What are some common data structures used for managing game objects?
Naresh Beniwal
Aug 13
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0
Answer
Describe how a game loop works. What are the key components?
Naresh Beniwal
Aug 13
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0
Answer
What are the key differences between Unity and Unreal Engine?
Naresh Beniwal
Aug 13
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0
Answer
What are some common data structures used for managing game objects?
Naresh Beniwal
Aug 13
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0
Answer
Explain the concept of memory management in game engines.
Naresh Beniwal
Aug 13
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0
Answer
What is the difference between a stack and a heap? How are they used in games programming?
Naresh Beniwal
Aug 13
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0
Answer
Compare the real-time data visualization capabilities in Java (e.g. D3.js integration) vs. .NET (e.g. Blazor, Chart.js integration).
Naresh Beniwal
Aug 13
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0
Answer
How do Java and .NET handle real-time data streaming and ingestion from IoT devices?
Naresh Beniwal
Aug 13
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0
Answer
Compare the use of real-time event handling mechanisms in Java (e.g., Java Message Service) vs. .NET (e.g., Azure Service Bus, RabbitMQ).
Naresh Beniwal
Aug 13
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